To stop a sprite from moving, which method should you use?

Study for the CodeHS Animation and Games Test. Practice with flashcards and multiple choice questions, each supplying hints and explanations. Ensure you're ready for your exam!

Using the method to set the sprite's speed to 0 is the appropriate approach to stop a sprite from moving. When you set the speed to 0, you are essentially instructing the sprite to stop all movement immediately. In animation and game development, controlling the speed of an object is a common way to manage its movement; when the speed is zero, there is no motion occurring.

Other methods, while they might imply halting motion, do not provide the same level of control over the sprite's movement. For instance, methods like pauseMovement() or haltMovement() may suggest temporarily stopping motion, but they don’t directly equate to ceasing all directional movement as effectively as setting speed to zero does. Therefore, setSpeed(0) is the most direct and reliable way to ensure that the sprite stops moving altogether.

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